About
Scenic & Video Designer Lianne Arnold
Bio
Lianne is a video & scenic designer and inter-disciplinary artist working in theater, opera, music, dance, film, art installation, & experimental performance hybrids of all kinds. A “dramaturg” designer, she prides herself on her versatility of medium and form, keeping a nimble and sensitive approach to every project’s unique structure & challenges.
Her performance design work has been seen in New York at The Kitchen, BAM, NYTW, HERE, La Mama, 3LD, Ars Nova, National Sawdust, Roulette, The Joyce, Baruch, 59E59, Abrons Art Center among others and in venues around the country and internationally.
Lianne has collaborated with and designed for many groundbreaking and seminal dance, movement, new music, & opera companies, as well as composers, music groups, & visual artists including Lil Buck & Jon Boogz’ Movement Art Is, Sozo Artists, Jane Comfort & Company, Blue Man Productions, Beth Morrison Projects, American Opera Projects, Prospect Theater Company, Invisible Anatomy, Joseph Keckler, Earl Maneein of Seven Suns, and composer John King.
Her installation and video art has been exhibited in galleries in New York, New Jersey and internationally. Her collaborators in the visual arts have included Leslie Kerby (Counterpointe/Brooklyn Ballet/BRIC/VCCA Auvillar, France and more), Natalia Margolis, Fariba Alam & Urban Matter Design Firm (Bare Branches – Shrine Empire Gallery, New Delhi).
Her corporate, event, and broadcast experience has led her to work with many renown design companies including MODE Studios, Lightswitch, Lux Machina, MKG, and Dandelion + Burdock for events with such clients as META, NBA, Marvel, MTV, Hennessy, and Holland America.
Selections of Lianne’s many associate design credits include The Lehman Trilogy on Broadway (Luke Halls designer), My Name is Lucy Barton on Broadway (Luke Halls designer), A Midsummer Night’s Dream directed by Julie Taymor at Theatre For a New Audience(Sven Ortel designer), Universes’ Party People at The Public Theatre (Liesl Tommy dir./Sven Ortel designer) and Marvel Universe Live! with designer Bob Bonniol of MODE Studios.
She was named a "Young Designer to Watch" by Live Design Magazine in 2015. Lianne teaches Video Design/Creative Technologies at The New School, is a member of Wingspace Design Collective, and proudly earned her MFA from CalArts.
Artist Statement
I focus on new and experimental uses of video and sculpted spaces in performance.
As a visual storyteller, I strive to integrate design and action and thrive on intense collaboration. Scenery needs to be more than just a backdrop setting time and place, and video in performance has so much potential to activate the theatrical reality in a completely new way. I tend to make my first moves into a design through tactile points of entry by finding textures and materials that have emotional resonance, then carving out volume and finding metaphor.
Video in performance has widened the door for exploration of psychological arcs and character in addition to being able to manipulate our perceptions of time and space. The possibilities for video to defy expectations and radically alter point of view are exciting and still very new. I am interested in exploring video as character, as a physical being in the room, in active dialogue with the set, costumes, lights and especially the performers. Exploring alternative projection surfaces or emissive sources. Opening up the live environment with the toolkit of expressive cinematic techniques. How does a digital image live in the space; what relationship does it have to the characters; how is it a character itself?
I don’t think twice about the validity of creating a performance at the bottom of a well or on a freeway overpass or in a mountain stream. Performance can happen anywhere. The important thing is to create work, tell stories and respect the truth of what objects communicate while existing in the space activated in front of you.
A note on video in performance:
I am both a scenic and video designer and because of this, I am very interested in integration between the two. My video design work tends to take on a haptic, tactile quality and I spend a lot of time considering how and where content lives onstage. I love experimenting with different projection surfaces — a falling wall of sand, white paint smeared on a mirror, a human or puppet face — and alternate emissive devices — an ipad or an old, broken TV. When it comes to content creation, I’m drawn to the physical world. I tend to start by filming — exploring textures, light & characters so that they can live onstage in a different scale and manifestation. I also like exploring the system, the means of delivering content onstage, as a theatrical device, scenically and conceptually. Is there live feed — are we aware of the cameras? Are the projectors fully visible as objects onstage? Is the audience aware of how content is collected, processed & delivered onstage — and what does that mean in the context of the story?
The challenge in bringing video to the stage is in finding the visual and structural language of the video content and it's delivery system so that it brings new depths of meaning to the performance text that did not exist prior to video in the space. What do we see too much of: a rectangular screen behind the action with rear projections of scenic drops or other illustrative elements, in essence, a superfluous layer thrown on top of the spectacle. That kind of strictly scenic use of video imagery is only a tiny example of the possibilities of media in a storytelling format. And, at the end of the day, it is about storytelling. Video in performance is most exciting when it takes on a character of it’s own. Video should tap into a psychological arc of the story. It can be an enhancement of our protagonists' experience or act as a counterpoint to it. Physically, it can radically alter point of view and our perceptions of time, space, scale & physics. And it has the entire expressive world of cinema to pull from - closeups, cut rhythms, point of view shifts. At the end of the day, a video design should be so integrated within the event that to take it out would be a major degradation of the experience.